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Android AND-803 Android Applications UI-UX Design and Monetization Techniques Exam Practice Test

Demo: 7 questions
Total 51 questions

Android Applications UI-UX Design and Monetization Techniques Questions and Answers

Question 1

You can change your app from being a paid application to a free one.

Options:

A.

True

B.

False

Question 2

As a UX designer, when you design a long signup form, which of the following choices should you consider?

Options:

A.

Use a web form inside your app to collect your app users' information.

B.

Collect all user information accurately specially age, date of birth, gender and total income.

C.

Try to put all signup information which you need to collect from users in one form.

D.

Separate this form in two or more forms and when users finish the first one, they will move to another one.

Question 3

What is the best description of the ad which is illustrated in the following image?

Options:

A.

It is a sample ad unit used during development. It has fixed sample ad unit ID :ca-app-pub- 3940256099942544/6300978111

B.

It will appear in the app activity without the need to configure neither the ad unit nor the app Id.

C.

It is an option that can be selected through AdMob web site, then this test sample ad unit id will be sent to your email; therefore, it is not fixed.

D.

This is not an ad, it is image already available with Android Studio images. Developers add it to reserve a space for the real ads which will be configured later.

Question 4

What is the name of the missing part of the following image?

Options:

A.

activity_main.xml

B.

Manifest file

C.

License Verification Library (LVL)

D.

License.xml

Question 5

User experience (UX) designers and information architects use wireframes and prototypes to show navigation paths between activities.

Options:

A.

True

B.

False

Question 6

UI design is done first and UX design is done next.

Options:

A.

True

B.

False

Question 7

Which of the choices below describes the following sentence:

These wireframes help a project team collaborate more effectively since they are more abstract, using rectangles and labeling to represent the app content.

Options:

A.

Wireframes Low-Fidelity

B.

Wireframes High-Fidelity

C.

Wireframes Medium – Fidelity

D.

Wireframes Top - Fidelity

Demo: 7 questions
Total 51 questions